BeamForge HDA

Beam Forge HDA is a comprehensive system for designing dynamic sci-fi, abstract and magical effects with rays and particles. The built-in Deformation Transfer feature ensures your beams remain stable and jitter-free even on wildly animated geometry. Simply connect your source points and collision geometry, and watch as Beam Forge calculates millions of perfect bounces in seconds. The "Trajectory Snake" module uses your initial ray paths as animation tracks, spawning new lines or particles that crawl along them with independent, controllable lifecycles. With controls for random speed, timing, length, and scale, you can create intricate, organic animations.

Key Features:
• True Geometry-Based Ray Tracing: Input any source points and collision geometry. Rays realistically reflect and bounce within any scene.
• Stable Beams on Animated Geometry: Use the Deformation Transfer feature to eliminate jitter and flicker on deforming colliders.
• Integrated Particle Flow System: Scatter and animate particles along your beams. Control their speed, direction (with looping), scale, and color independently.
• Advanced "Trajectory Snake" Animation: Automatically animates rays and particles along trajectories with full control over speed, timing, and length randomization.
• Unmatched Artistic Control: Fine-tune every aspect with controls for Bounces, Search Radius, Chamfering, Smoothing, and more.

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Create abstract animation with lines.

Work with complex geometry

trigger secondary animation with adjustable "hit" attribute

Dataflow animation

Procedural animation of bubbles

Procedural animation of bubbles

work with deforming geometry.

In this 8-minute demonstration of the core workflow and powerful features, including the "snake like" animation, deformation transfer for stable beams on animated/deformed objects, and the integrated particle flow system.